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Hello I’m Ismail Burak Cendik

A Passionate

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About Me

I Create Systems that Works

Highly adaptable Technical Artist with 8 years of experience, strong understanding of various platforms and game engines. Proven ability to deliver optimized assets and create pipelines across diverse development environments.

XR

Shaders

Lighting

3D Modeling

Texturing

Optimization

Editor Tools

Blender Python

Unity C#

Unreal Blueprint

Technical Artist from the Netherlands* Technical Artist from the Netherlands *
I’m Open for new projects * Let’s Work Together. I’m Open for new projects * Let’s Work Together.






Portfolio

My Recent Works

XR Game

Works for Remio, available at Meta Store!

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360 VR Ride

Not-So-Scary
Halloween VR Ride,
360 Ride Experience!

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Procedural 3D Art

Shit Pile Generator,
with Houdini!

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3D Modelling

Modular Wagon Set,
with Blender!

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Blender Addon

KubiGonic Toolset - Voxel 3D Art Suite!

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Editor Tool & Customizable

Customizable Wall System in Unity!

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Editor Tool

Geometry Spreadsheet -
Unity Editor Tool!

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Published MMO Title

Rise Online World,
Old-School MMORPG!

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Work Experience

My Experience

  • Senior Technical Artist

    Remio (October 2021 - March 2024)

    At Remio, a burgeoning center for gaming, collaboration, and enjoyment, I am proud of our collective achievements and my contribution to delivering captivating experiences across both B2B and B2C sectors.

  • Senior 3D Artist

    Zenta Games ( December 2020 - October 2021 )

    At Zenta Games, my role as Senior 3D Artist involves steering the artistic vision and overseeing the asset creation pipeline for casual and hyper-casual mobile games.

  • Technical Artist

    NoxArt Games ( April 2020 - August 2020 )

    At NoxArt Games, I contributed to a game engine's development, enhancing tool creation, file conversion, shaders, and optimizing models/textures. Gained extensive game engine knowledge, including animations, rigs, levels, and lightmaps.


Recommendations

What People Say

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I've known and worked with İsmail for several years on almost a dozen VR /AR projects. He's a expert 3D modeler and the first person I go to when looking for custom assets. He has always delivered highly optimized assets on time and to has been generous with revisions and responsive to feedback.
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Michael Barngrover

Managing Director of XR4Europe

Ismail and I were both alumni of the flagship VR First lab in BAU, where he and I were regularly at workstations working on individual projects. Since I was primarily a Unity developer and not a modeler, he had a lot of insight into the craft that I lacked and, additionally, I've seen him dedicate many hours to producing the best, most optimized work that he can. For myself and everyone who's worked with him in class projects, game jams, hired work, and passion projects, he's consistently been a key contributor since his work produced quality work in a relatively short timeframe.
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Lance Powell

Product Manager of Remio

Ismail is a young, talented individual who has managed to impress those he works with through his perseverance. With an experience and sensitivity beyond his years, he has adopted discipline and work ethics as his principle and has made his profession the center of his life. I know that in the next few years, his name will be heard frequently in the industry, and many will want to work with him. I wish him success in his career.
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Murat Kalkavan

Top Notch Illustrator

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Contact Me

Let’s Get in Touch